Bulwark
A literal bastion, forged from stone and human ashes, brought to unlife to defend.
- Attack
- 3
- Defense
- 1
- Spell Power
- 1
- Knowledge
- 2
- Luck
- 0
- Morale
- 0
Biography
Bulwark was created through an ancient, forbidden ritual — melting the town’s walls together with its human defenders to withstand a minotaur raid. A grim response to brutal times.
Tireless and single‑minded, it doesn’t quite remember what it protects — only that it must. Its unwavering nature and imposing presence make it an ideal leader for necromantic armies.
Specialization
Friendly creatures take –10% Damage from basic attacks, and an additional –1% for every 2 hero level(s). For every 2 hero levels, creatures in his army take –1% Damage from Ranged and Long Reach attacks.
Starting skills
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NecromancyBasicNecromancyAfter winning a battle, transforms 10% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1000 and refills each week or when the hero has no stack of that tier in their army.
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DefenseBasicDefenseFriendly creatures take –15% Damage from basic attacks.
Available skills
Roll chance on level-up. Every might hero of the Necropolis faction shares this table.
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Necromancy8.7%NecromancyAfter winning a battle, transforms 10% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1000 and refills each week or when the hero has no stack of that tier in their army.
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Offense6.5%OffenseFriendly creatures’ basic attacks deal +15% Damage.
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Defense6.5%DefenseFriendly creatures take –15% Damage from basic attacks.
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Resistance6.5%ResistanceFriendly creatures take –15% Magic Damage.
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Battlecraft6.5%BattlecraftWhen a friendly creature waits on their turn, they gain +?% Attack until the end of the round. When they skip turn, they gain +?% Defense until the end of the round.
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Luck6.5%LuckThe hero gains 1 Luck.
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Insight6.5%InsightThe hero gains +20% more XP.
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Combat6.5%Combat -
Logistics4.3%Logistics+10% Movement points on the global map.
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Scouting4.3%ScoutingThe hero gains 1 sight radius.
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Economy4.3%Economy+500 Gold daily.
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Siegecraft4.3%Siegecraft -
Recruitment4.3%Recruitment -
Nightshade Magic3.5%Nightshade MagicThe hero can learn tier‑5 Nightshade spells.
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Diplomacy3.3%Diplomacy -
Tactics3.3%TacticsIn the Tactics Phase, creatures can be placed within a 3‑line area.
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Arcane Magic2.6%Arcane MagicThe hero can learn tier‑5 Arcane spells.
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Sorcery2.2%Sorcery+10% Magic Damage dealt.
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Wisdom2.2%WisdomThe hero can learn up to tier‑3 spells without knowing the corresponding Magic School skill.
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Summon Avatar2.2%Summon Avatar -
Battle Magic2.2%Battle MagicFriendly creatures’ Attack and Defense increase by 15% of the hero’s Spell Power and Knowledge respectively.
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Primal Magic1.7%Primal MagicThe hero can learn tier‑5 Primal spells.
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Daylight Magic0.9%Daylight MagicThe hero can learn tier‑5 Daylight spells.