Artorius Veritas
Once a noble knight and monster hunter — now the very thing he swore to slay.
- Attack
- 3
- Defense
- 1
- Spell Power
- 1
- Knowledge
- 2
- Luck
- 0
- Morale
- 0
Biography
Artorius Veritas was once a renowned knight, a hero who slayed monsters and aided the weak. But when he fell to an ancient vampire, he became what he once hunted.
Though he escaped his sire, his fellow knights saw only a monster. Desperate, he turned to the Necromancers Guild, offering his service in exchange for the blood he needed to survive. He still fights, but his unrelenting fury poisons both friend and foe as he struggles to accept what he has become.
Specialization
He starts with the “Masterful Berserk” spell. This version of the spell affects all creatures adjacent to the target. The cost of this spell is reduced by 1 mana for every 3 hero level(s).
Starting skills
-
NecromancyBasicNecromancyAfter winning a battle, transforms 10% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1000 and refills each week or when the hero has no stack of that tier in their army.
-
ResistanceBasicResistanceFriendly creatures take –15% Magic Damage.
Available skills
Roll chance on level-up. Every might hero of the Necropolis faction shares this table.
-
Necromancy8.7%NecromancyAfter winning a battle, transforms 10% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1000 and refills each week or when the hero has no stack of that tier in their army.
-
Offense6.5%OffenseFriendly creatures’ basic attacks deal +15% Damage.
-
Defense6.5%DefenseFriendly creatures take –15% Damage from basic attacks.
-
Resistance6.5%ResistanceFriendly creatures take –15% Magic Damage.
-
Battlecraft6.5%BattlecraftWhen a friendly creature waits on their turn, they gain +?% Attack until the end of the round. When they skip turn, they gain +?% Defense until the end of the round.
-
Luck6.5%LuckThe hero gains 1 Luck.
-
Insight6.5%InsightThe hero gains +20% more XP.
-
Combat6.5%Combat -
Logistics4.3%Logistics+10% Movement points on the global map.
-
Scouting4.3%ScoutingThe hero gains 1 sight radius.
-
Economy4.3%Economy+500 Gold daily.
-
Siegecraft4.3%Siegecraft -
Recruitment4.3%Recruitment -
Nightshade Magic3.5%Nightshade MagicThe hero can learn tier‑5 Nightshade spells.
-
Diplomacy3.3%Diplomacy -
Tactics3.3%TacticsIn the Tactics Phase, creatures can be placed within a 3‑line area.
-
Arcane Magic2.6%Arcane MagicThe hero can learn tier‑5 Arcane spells.
-
Sorcery2.2%Sorcery+10% Magic Damage dealt.
-
Wisdom2.2%WisdomThe hero can learn up to tier‑3 spells without knowing the corresponding Magic School skill.
-
Summon Avatar2.2%Summon Avatar -
Battle Magic2.2%Battle MagicFriendly creatures’ Attack and Defense increase by 15% of the hero’s Spell Power and Knowledge respectively.
-
Primal Magic1.7%Primal MagicThe hero can learn tier‑5 Primal spells.
-
Daylight Magic0.9%Daylight MagicThe hero can learn tier‑5 Daylight spells.