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Olden Era Necropolis PvP guide — Necromancy, snowball, liches

Updated: May 25, 2026

Necropolis in Heroes of Might and Magic: Olden Era is the long-game snowball faction. Every won fight returns part of the army through Necromancy, liches hit in an area, and the whole faction is morale-immune — anti-mix tactics your opponent uses don’t apply against you.

In PvP, Necropolis wins by weeks 3-4 when necrotic energy is full and the Mage Guild unlocks Sleep and Haste. Until then, don’t lose tempo — Logistics and Tactics are mandatory.

Win condition: the Necromancy snowball

Every time your hero wins a battle, 10-20% of the strongest enemy stack rises as undead. Without it, Necropolis is a middling army; with it, it’s the only faction that grows from your opponent’s losses.

No skill
Basic (10%)
Advanced (15%)
Expert (20%)

Relative size of “raised” army after 4 weeks of battles.

Top Necropolis heroes in PvP

Immortal Legion — pure snowball

Tarius is a Might hero whose specialization is +5% Necromancy strength plus another +1% per 5 hero levels. Combined with the “Animate Dead I” law and Expert Necromancy, the coefficient reaches 30-35% by late game — almost a third of the strongest enemy stack returns. Ideal for long maps where battle count converts directly into army.

The lich-focused mage

Ethric is a Magic hero built for the lich shooter playstyle: +2 lich growth, and his liches gain +1 Speed and Initiative, +20% HP, +1 ATK/DEF per level. Starting Nightshade Magic unlocks Sleep (tier 3) — the prime anti-shooter spell of Necropolis.

Necropolis army

The standard build hinges on T1 mass (skeletons), a T2 flying blocker (wights), and a T5 ranged group (liches).

TierUnitRole
T1SkeletonCheapest unit in the game. Target stack: 300-500 by week 3.
T2WightFlying melee, “Banshee Howl” active fear ability.
T3Undead PetMelee defender, finishes off wounded stacks.
T4GraverobberReach attack (no counter), “Plague Remains”.
T5LichArea-of-effect ranged — your main DPS.
T6Dread KnightHeavy melee, Double Strike on upgrade.
T7VampireLate-game finisher with Vampirism.

Signature unit

Key spell

Sleep is Necropolis’s best anti-shooter and anti-mage spell. The target loses its turn, and while it sleeps, your skeletons close in.

Skill priority

For Tarius (Might):

  1. Necromancy → Expert. Build doesn’t work without it.
  2. Offense → Expert. +25% damage on regular attacks — the DPS backbone.
  3. Logistics → Expert. More fights = more Necromancy procs.
  4. Wisdom → Advanced. Access to Sleep (Nightshade tier 3) without the school skill.
  5. Defense → Expert. −25% damage protects rare T5-T7 stacks.
  6. Leadership → Basic. Undead is immune, but Dread Knights and Vampires aren’t.

For Ethric (Magic): swap Offense/Defense for Thaumaturgy, Nightshade Magic, and Sorcery.

Law priority

PhaseLawCostWhy
Day 1Resource Riches I (T0)1+2500 gold, +5 wood/ore.
Day 1-2Animate Dead I (T0)3+2% Necromancy strength to all heroes.
Day 3-4Elite Skeletons (T0)3+4 skeleton growth, +2 ATK/DEF.
Week 1Tax Collectors (T0)2+250 gold per day.
Week 1-2Elite Wights (T0)3+4 wight growth, +1 min damage.
Week 2Laws of the Immortals (T1)2+20% law points in cities — critical accelerator.
Week 2-3Animate Dead II (T1)3+250 to necrotic energy cap.

Full plan — in the law calculator.

Week 1-2 opener

Necropolis rewards not rushing in the first 5-7 days. Stack the skeleton growth first, then push tempo.

Day 1-2
Resource Riches I, Animate Dead I. Main hero pushes out with three starting skeleton stacks.
Day 3-4
Elite Skeletons + T2 dwelling (wights). Clear early neutrals in one direction — every win = more undead.
Day 5-7
Mage Guild tier 2 (for Sleep if you’re running Ethric). Second hero ferries growth.
Week 2
Laws of the Immortals + T5 dwelling (liches). Necropolis becomes the strongest ranged faction at this timing.
Week 3+
T7 dwelling (vampires) — the finisher. Skeleton stack > 300, liches > 25, Expert Necromancy. Game closes.

Strengths and weaknesses

StrengthWeakness
SnowballGrows from every fight, theoretically forever.Doesn’t work vs Grove and other factions with unusual undead immunity.
ImmunitiesMorale, vampirism, mind/fear effects.Vulnerable to direct magic, especially Fireball.
RangedLiches — best T5 AoE shooters.Low T1-T5 speed (3-4) without Haste.
Late gameVampires with Vampirism — self-sustaining stack.Soft T2-T3 window (days 4-7).

Where to next

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