Dread Knight
Dread Knight
- Health
- 100
- Attack
- 19
- Defense
- 18
- Damage
- 12–14
- Initiative
- 9
- Speed
- 7
- Morale
- 0
- Luck
- 0
A soul fused with its armor, dread knights exist by a single rule — to fight is to live, and to live is to fight.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Double Strike Strikes twice when performing attacks.
- Dreadful Presence Reduces all enemies’ Morale by 1. This effect does not stack; only the strongest one is active.
Immunities
About class "Undead"
A creature or person whose life has been prolonged by unnatural means. Morale: Always neutral. Luck range: –5 to 5. Fallen Undead do NOT count towards the power of Necromancy reanimation after battle.
Avatar of War
- Health
- 100
- Attack
- 19
- Defense
- 20
- Damage
- 18–20
- Initiative
- 11
- Speed
- 8
- Morale
- 0
- Luck
- 0
“And there went out another mount that was emerald: and power was given to them that sat thereon to take peace from the earth, and that they should kill one another: and there was given unto them a great scythe.”
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Double Strike Strikes twice when performing attacks.
- Dreadful Presence Reduces all enemies’ Morale by 2. This effect does not stack; only the strongest one is active.
- War Incarnate For each attack, this creature reduces the target’s Attack by 1 and gains an equal amount until the end of battle. This effect cannot be dispelled.
Immunities
About class "Undead"
A creature or person whose life has been prolonged by unnatural means. Morale: Always neutral. Luck range: –5 to 5. Fallen Undead do NOT count towards the power of Necromancy reanimation after battle.
Hollow Reaper
- Health
- 100
- Attack
- 25
- Defense
- 18
- Damage
- 22–24
- Initiative
- 10
- Speed
- 7
- Morale
- 0
- Luck
- 0
As carnage mounts, certain knights grow even more powerful, with each soul cleaved from their enemies being added onto their scythes. They inspire such terror that common folk liken them to death itself.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Dreadful Presence Reduces all enemies’ Morale by 2. This effect does not stack; only the strongest one is active.
- Death Stare Each attack also kills +1 enemy unit(s) in addition to regular Damage. Works on creatures up to tier 7.
- Hungering Hollow Whenever a friendly creature dies, this creature gains +3 Attack until the end of battle.
Active abilities
-
Reap Without Sowing Hits the target and all enemies adjacent to it.- Target:cone
Immunities
About class "Undead"
A creature or person whose life has been prolonged by unnatural means. Morale: Always neutral. Luck range: –5 to 5. Fallen Undead do NOT count towards the power of Necromancy reanimation after battle.