paradrew101 streamer · GTA VI
Worldwatcher
Neutral · Tier 6

Worldwatcher

Worldwatcher
Base

Worldwatcher

Construct
1600 gold
Health
75
Attack
25
Defense
25
Damage
25–25
Initiative
8
Speed
3
Morale
0
Luck
0

These constructs often accompany sentinels — perhaps they are made by them. They claim their mission is simply to observe the world and report to their makers, to see if anything needs to be fixed. But why are simple observers so well equipped for battle?

Passive abilities

  • Ranged Attack Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
  • Duelist Receives no penalty in Melee range, dealing full Damage.
  • Sharpshooter Ranged attacks deal full Ranged Damage at any range.
  • Magic Defense IV Takes –90% Magic Damage.

Active abilities

  • Time Loop
    Time Loop Places an invisible trap. When an enemy ground creature steps on it, the creature is transported back to its starting point and forced to end turn. Duration: 2 rounds.
    Concentration: 2 Cooldown: 2 round(s)
    • Target: single

Immunities

ConstructCurseBleedingPoison
About class "Construct"

Inert matter that has been reanimated with magic or other means. Morale: Always neutral. Luck: Always neutral. Fallen Constructs do NOT count towards the power of Necromancy reanimation after battle.

Tier 6 units

One tier is one dwelling level in town, so units are worth comparing inside a tier. The numbers are for the base form, before upgrades.

Unit Faction Health Attack Defense Damage Initiative Speed
Waurms Hive 120 20 20 21–23 8 8
Hydra Dungeon 130 24 22 25–28 8 4
Inquisitor Temple 95 20 24 19–23 7 4
Qilin Grove 135 22 22 24–30 9 6
Dread Knight Necropolis 100 19 18 12–14 9 7
Couatl Neutral 95 26 19 21–28 12 8
Dragonslayer Neutral 85 24 28 27–36 9 6
Worldwatcher Neutral 75 25 25 25 8 3
Arbitrator Schism 75 20 20 18–22 5 4
← All units

Type at least two characters