paradrew101 streamer · video games
Worldwatcher
Neutral · Tier 6

Worldwatcher

Worldwatcher
Base

Worldwatcher

Construct
1600 gold
Health
75
Attack
25
Defense
25
Damage
25–25
Initiative
8
Speed
3
Morale
0
Luck
0

These constructs often accompany sentinels — perhaps they are made by them. They claim their mission is simply to observe the world and report to their makers, to see if anything needs to be fixed. But why are simple observers so well equipped for battle?

Passive abilities

  • Ranged Attack Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
  • Duelist Receives no penalty in Melee range, dealing full Damage.
  • Sharpshooter Ranged attacks deal full Ranged Damage at any range.
  • Magic Defense IV Takes –90% Magic Damage.

Active abilities

  • Time Loop
    Time Loop Places an invisible trap. When an enemy ground creature steps on it, the creature is transported back to its starting point and forced to end turn. Duration: 2 rounds.
    Concentration: 2 Cooldown: 2 round(s)
    • Target:single

Immunities

ConstructCurseBleedingPoison
About class "Construct"

Inert matter that has been reanimated with magic or other means. Morale: Always neutral. Luck: Always neutral. Fallen Constructs do NOT count towards the power of Necromancy reanimation after battle.

← All units