paradrew101 streamer · GTA VI
Arbitrator
Schism · Tier 6

Arbitrator

Arbitrator
Base

Arbitrator

Living
1200 gold
Health
75
Attack
20
Defense
20
Damage
18–22
Initiative
5
Speed
4
Morale
0
Luck
0

Heavily transfigured and rendered immobile, these immensely powerful warlocks serve Schism by inscribing Vori seals upon the riftwalkers her cult summons. Yet over time, they slowly unravel into something utterly grotesque.

Passive abilities

  • Ranged Attack Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
  • Paradoxical Shots Ranged penalties are reversed for this creature. Attacks deal +10% Damage per hex (up to a maximum of +50%) if the target is more than 3 hexes away. If the target is adjacent, performs a Melee attack, dealing +50% Damage.
  • Power of the Abyss Increases the hero’s maximum mana by 20. This effect does not stack.

Active abilities

  • Command: Reposition
    Command: Reposition Moves a friendly creature to a free hex within 4 hexes of their initial position.
    Concentration: 2 Cooldown: 2 round(s)
  • Command: Fear
    Command: Fear Moves an enemy to a free hex within 4 hexes of their initial position.
    Concentration: 2 Cooldown: 2 round(s)

Immunities

Living
About class "Living"

A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.

Rift Arbitrator
Upgrade

Rift Arbitrator

Living
1900 gold
Health
75
Attack
22
Defense
24
Damage
18–22
Initiative
12
Speed
5
Morale
0
Luck
0

Barely recognizable from their former selves, these arbitrators serve as floating control relays, capable of directing countless shoth at once. The strain they endure surpasses the limits of any mortal mind or body.

Passive abilities

  • Ranged Attack Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
  • Paradoxical Shots Ranged penalties are reversed for this creature. Attacks deal +10% Damage per hex (up to a maximum of +50%) if the target is more than 3 hexes away. If the target is adjacent, performs a Melee attack, dealing +50% Damage.
  • Power of the Abyss Increases the hero’s maximum mana by 20. This effect does not stack.

Active abilities

  • Command: Reposition
    Command: Reposition Moves a friendly creature to a free hex within 4 hexes of their initial position.
    Concentration: 2 Cooldown: 2 round(s)
  • Command: Fear
    Command: Fear Moves an enemy to a free hex within 4 hexes of their initial position.
    Concentration: 2 Cooldown: 2 round(s)
  • Disgorge Storm
    Disgorge Storm Deals 25 Pure Damage to all enemies and gives them –1 Speed and Initiative. Duration: 2 rounds.
    Concentration: 3 Cooldown: 3 round(s)
    • Damage: 25
    • Target: single

Immunities

Living
About class "Living"

A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.

Bloated Arbitrator
Alt. upgrade

Bloated Arbitrator

Living
1900 gold
Health
75
Attack
28
Defense
22
Damage
20–24
Initiative
8
Speed
5
Morale
0
Luck
0

I struggle to comprehend the ancient Vori language that once tore open the Rift. But these grotesquely bloated arbitrators have no such trouble, wielding it to warp the barriers between our world and the eldritch realm beyond. They will doom us all.

Passive abilities

  • Ranged Attack Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
  • Paradoxical Shots Ranged penalties are reversed for this creature. Attacks deal +10% Damage per hex (up to a maximum of +50%) if the target is more than 3 hexes away. If the target is adjacent, performs a Melee attack, dealing +50% Damage.
  • Slimy Touch Attacks deal +[ 4 × amount of units ] Pure Damage and lower the target’s Speed and Initiative by 1 until the end of round. This effect does not stack.
  • Power of the Abyss Increases the hero’s maximum mana by 20. This effect does not stack.

Active abilities

  • Command: Switch Places
    Command: Switch Places Makes any two creatures switch places, as long as they are within 8 hexes of one another.
    Concentration: 2 Cooldown: 2 round(s)
  • Frozen Pages
    Frozen Pages Prevents the enemy hero from using the Spellbook until the end of the round. This effect does not stack.
    Concentration: 3 Cooldown: 3 round(s)

Immunities

Living
About class "Living"

A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.

Tier 6 units

One tier is one dwelling level in town, so units are worth comparing inside a tier. The numbers are for the base form, before upgrades.

Unit Faction Health Attack Defense Damage Initiative Speed
Waurms Hive 120 20 20 21–23 8 8
Hydra Dungeon 130 24 22 25–28 8 4
Inquisitor Temple 95 20 24 19–23 7 4
Qilin Grove 135 22 22 24–30 9 6
Dread Knight Necropolis 100 19 18 12–14 9 7
Couatl Neutral 95 26 19 21–28 12 8
Dragonslayer Neutral 85 24 28 27–36 9 6
Worldwatcher Neutral 75 25 25 25 8 3
Arbitrator Schism 75 20 20 18–22 5 4
← All units

Type at least two characters