Cave Dragon
Cave Dragon
- Health
- 275
- Attack
- 29
- Defense
- 25
- Damage
- 45–50
- Initiative
- 11
- Speed
- 8
- Morale
- 0
- Luck
- 0
Born in the depths of their caves, dragons are ambitious beings of immense intelligence and power, with few equals in Jadame. Some have allied with Alvar in their pursuit of even greater heights.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Flying Movement ignores obstacles and traps.
- Dragonbreath Strike Deals Damage to the target and any creature on the hex directly behind it.
- Magic Immunity IV Immune to tier‑4 and lower spells.
Active abilities
-
Inner Flame Until the end of the next round, deals [ 30 × amount of units ] Magic Damage when attacked in Melee.
Immunities
About class "Dragon"
A powerful ancient creature, often intelligent and imbued with wondrous magic. Morale range: 0 to 5. Luck range: 0 to 3. Fallen Dragons count towards the power of Necromancy reanimation after battle.
Black Dragon
- Health
- 350
- Attack
- 29
- Defense
- 31
- Damage
- 60–65
- Initiative
- 14
- Speed
- 9
- Morale
- 0
- Luck
- 0
The Stygianscales, represented by “Queen” Amelchia, are pivotal players within Alvari politics, wielding raw strength and extensive ties among various broods and scales across the continent. Cunning and ever‑prepared, they strive to unite Alvar under a new order.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Flying Movement ignores obstacles and traps.
- Dragonbreath Strike Deals Damage to the target and any creature on the hex directly behind it.
- Magic Immunity V Immune to tier‑5 and lower spells.
- Fires of Dominion Friendly creatures gain 1 Morale and Luck; enemy creatures lose the same.
Active abilities
-
Inner Flame Until the end of the next round, deals [ 30 × amount of units ] Magic Damage when attacked in Melee.
Immunities
About class "Dragon"
A powerful ancient creature, often intelligent and imbued with wondrous magic. Morale range: 0 to 5. Luck range: 0 to 3. Fallen Dragons count towards the power of Necromancy reanimation after battle.
Ashen Dragon
- Health
- 300
- Attack
- 33
- Defense
- 25
- Damage
- 60–65
- Initiative
- 12
- Speed
- 11
- Morale
- 0
- Luck
- 0
Ashen Dragons are often misunderstood — viewed as weak by those who fail to grasp their true strength, yet perceived as excessively power‑hungry because of it. I hope to live long enough to meet and speak with an ashen wyrm; surely, they would have a fascinating story to tell.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Flying Movement ignores obstacles and traps.
- Dragonbreath Strike Deals Damage to the target and any creature on the hex directly behind it.
- Magic Immunity V Immune to tier‑5 and lower spells.
- Dominating Presence All adjacent enemies always deal minimum Damage.
Active abilities
-
Inner Flame Until the end of the next round, deals [ 30 × amount of units ] Magic Damage when attacked in Melee. -
Dragonflight Moves to any hex, dealing 100% basic attack Damage ([ 0–0 × amount of units ]) to all adjacent creatures and pushing them away, if possible.- Target:cone
Immunities
About class "Dragon"
A powerful ancient creature, often intelligent and imbued with wondrous magic. Morale range: 0 to 5. Luck range: 0 to 3. Fallen Dragons count towards the power of Necromancy reanimation after battle.