Merry Elias
What is a perfect man? Is the bliss after the fifth jug not blessedly perfect?
- Attack
- 1
- Defense
- 1
- Spell Power
- 2
- Knowledge
- 3
- Luck
- 0
- Morale
- 0
Biography
What is self‑improvement, if not the pursuit of perfect happiness — best found at the bottom of a glass, or better yet, five?
Sometimes, it seems Elias joined the Church just for its comforts. Yet fate has gifted him a body that endures endless indulgence, and a spirit that only grows stronger with each drink. The more he drinks, the more potent his magic becomes.
Truly, libations reveal the depths of the soul!
Specialization
He can use the Spellbook one more time per battle round. His maximum mana increases by 5% for every 5 hero level(s).
Starting skills
Available skills
Roll chance on level-up. Every magic hero of the Temple faction shares this table.
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Righteousness8.5%RighteousnessAll who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for one round. This effect is stackable.
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Sorcery6.4%Sorcery+10% Magic Damage dealt.
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Wisdom6.4%WisdomThe hero can learn up to tier‑3 spells without knowing the corresponding Magic School skill.
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Summon Avatar6.4%Summon Avatar -
Battle Magic6.4%Battle MagicFriendly creatures’ Attack and Defense increase by 15% of the hero’s Spell Power and Knowledge respectively.
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Leadership6.4%LeadershipThe hero gains 1 Morale.
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Thaumaturgy6.4%ThaumaturgyThe hero can use the Spellbook one more time per battle round, but only to cast a spell of a Magic School that hasn’t been used this round. Spells cost +100% mana for each use after the first.
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Insight4.3%InsightThe hero gains +20% more XP.
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Diplomacy4.3%Diplomacy -
Logistics4.3%Logistics+10% Movement points on the global map.
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Scouting4.3%ScoutingThe hero gains 1 sight radius.
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Economy4.3%Economy+500 Gold daily.
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Tactics4.3%TacticsIn the Tactics Phase, creatures can be placed within a 3‑line area.
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Siegecraft4.3%Siegecraft -
Recruitment4.3%Recruitment -
Daylight Magic3.4%Daylight MagicThe hero can learn tier‑5 Daylight spells.
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Arcane Magic2.6%Arcane MagicThe hero can learn tier‑5 Arcane spells.
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Offense2.1%OffenseFriendly creatures’ basic attacks deal +15% Damage.
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Defense2.1%DefenseFriendly creatures take –15% Damage from basic attacks.
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Resistance2.1%ResistanceFriendly creatures take –15% Magic Damage.
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Battlecraft2.1%BattlecraftWhen a friendly creature waits on their turn, they gain +?% Attack until the end of the round. When they skip turn, they gain +?% Defense until the end of the round.
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Luck2.1%LuckThe hero gains 1 Luck.
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Primal Magic1.7%Primal MagicThe hero can learn tier‑5 Primal spells.
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Nightshade Magic0.9%Nightshade MagicThe hero can learn tier‑5 Nightshade spells.