Icequeen Hel’Ghat
As cold as the stars, as unfathomable as the Abyss.
- Attack
- 1
- Defense
- 1
- Spell Power
- 3
- Knowledge
- 2
- Luck
- 0
- Morale
- 0
Biography
Hel’Ghat was always known for her icy indifference, but even that paled before the Abyss. Gazing into its vast, unfeeling expanse for the first time, she glimpsed a cosmos devoid of warmth — and resolved to mirror it in herself.
A cold and distant beauty, she sought to strip herself of all earthly ties, to become as frigid as the stars and as unfathomable as the void she saw. The madness of the Rift takes many forms, and for Hel’Ghat, it led to a desolate path of ice and silence.
Specialization
Creatures in her army take –10% basic attack Damage, and an additional –1% for every 2 hero level(s). For every 2 hero levels, creatures in her army take –1% Damage from Melee attacks.
Starting skills
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Abyssal CommunionBasicAbyssal CommunionAfter each battle victory, the hero increases their Communion level by 1 (up to a max. of 4). Each level increases the number of friendly Schism units by 3% until the end of the battle. Each morning, all heroes’ Communion level is halved.
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DefenseBasicDefenseFriendly creatures take –15% Damage from basic attacks.
Available skills
Roll chance on level-up. Every magic hero of the Schism faction shares this table.
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Abyssal Communion8.5%Abyssal CommunionAfter each battle victory, the hero increases their Communion level by 1 (up to a max. of 4). Each level increases the number of friendly Schism units by 3% until the end of the battle. Each morning, all heroes’ Communion level is halved.
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Thaumaturgy6.4%ThaumaturgyThe hero can use the Spellbook one more time per battle round, but only to cast a spell of a Magic School that hasn’t been used this round. Spells cost +100% mana for each use after the first.
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Insight5.3%InsightThe hero gains +20% more XP.
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Economy5.3%Economy+500 Gold daily.
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Offense4.3%OffenseFriendly creatures’ basic attacks deal +15% Damage.
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Defense4.3%DefenseFriendly creatures take –15% Damage from basic attacks.
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Resistance4.3%ResistanceFriendly creatures take –15% Magic Damage.
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Battlecraft4.3%BattlecraftWhen a friendly creature waits on their turn, they gain +?% Attack until the end of the round. When they skip turn, they gain +?% Defense until the end of the round.
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Sorcery4.3%Sorcery+10% Magic Damage dealt.
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Wisdom4.3%WisdomThe hero can learn up to tier‑3 spells without knowing the corresponding Magic School skill.
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Summon Avatar4.3%Summon Avatar -
Battle Magic4.3%Battle MagicFriendly creatures’ Attack and Defense increase by 15% of the hero’s Spell Power and Knowledge respectively.
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Leadership4.3%LeadershipThe hero gains 1 Morale.
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Luck4.3%LuckThe hero gains 1 Luck.
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Logistics4.3%Logistics+10% Movement points on the global map.
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Scouting4.3%ScoutingThe hero gains 1 sight radius.
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Tactics4.3%TacticsIn the Tactics Phase, creatures can be placed within a 3‑line area.
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Siegecraft4.3%Siegecraft -
Recruitment4.3%Recruitment -
Arcane Magic3.4%Arcane MagicThe hero can learn tier‑5 Arcane spells.
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Nightshade Magic2.6%Nightshade MagicThe hero can learn tier‑5 Nightshade spells.
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Diplomacy2.1%Diplomacy -
Daylight Magic1.7%Daylight MagicThe hero can learn tier‑5 Daylight spells.
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Primal Magic0.9%Primal MagicThe hero can learn tier‑5 Primal spells.