Spatial Snare
- Cost to learn
- 8 gemstones · 8 crystals · 8 mercury
- Upgrade cost
- 25 · 25 · 25
Level 1
Mana: 10Place up to 2 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. If the trapped hex is the creature’s final destination, the trap does not trigger. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).
- Target All creatures
- Area Single target
Level 2
Mana: 5Place up to 2 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. If the trapped hex is the creature’s final destination, the trap does not trigger. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).
Base mana cost: 10 > 5.
- Target All creatures
- Area Single target
Level 3
Mana: 5Place up to 3 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. If the trapped hex is the creature’s final destination, the trap does not trigger. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).
Traps: 2 > 3.
- Target All creatures
- Area Single target
Level 4
Mana: 5Place up to 4 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. If the trapped hex is the creature’s final destination, the trap does not trigger. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).
Traps: 3 > 4.
- Target All creatures
- Area Single target
How to learn it
Spells of the Arcane Magic school are unlocked by the Arcane Magic skill: without it a hero cannot buy them in the mage guild, and every further mastery step strengthens the whole school at once.
- Basic Arcane Magic — The hero can learn tier‑5 Arcane spells.
- Advanced Arcane Magic — The hero can learn tier‑5 Arcane spells. Arcane spells gain +1 level(s).
- Expert Arcane Magic — The hero can learn tier‑5 Arcane spells, and can learn Arcane spells unlocked in the Observatory, without visiting a Mage Guild. Arcane spells gain +1 level(s).
Sub-skills that strengthen the school: Arcane Time, All Life is Endless, Purest Thought, Arcane Teachings, Mana Flex, Scholar Synergy: Doreath
Every spell of the Arcane Magic school
| Spell | Tier | Mana | Type |
|---|---|---|---|
| Early Start | 1 | 6 | Battle spell |
| Energize | 1 | 11 | Battle spell |
| Guillotine | 1 | 7 | Battle spell |
| Optical Illusion | 1 | 8 | Battle spell |
| Blink | 2 | 10 | Battle spell |
| Carapace | 2 | 14 | Battle spell |
| Energy Explosion | 2 | 8 | Battle spell |
| Reinforcements | 2 | 18 | Adventure-map spell |
| Assemble! | 3 | 12 | Adventure-map spell |
| Impending Fate | 3 | 13 | Battle spell |
| Shackles | 3 | 9 | Battle spell |
| Temporal Spheres | 3 | 9 | Battle spell |
| Mirror Copy | 4 | 24 | Battle spell |
| Rewind Life | 4 | 17 | Battle spell |
| Spatial Snare (this page) | 4 | 10 | Battle spell |
| Black Hole | 5 | 30 | Battle spell |
| Doreath’s Tide | 5 | 23 | Battle spell |
| Reality Distortion | 5 | 21 | Battle spell |