paradrew101 streamer · GTA VI
Spatial Snare
Arcane Magic Tier 4 Battle spell

Spatial Snare

Cost to learn
8 gemstones · 8 crystals · 8 mercury
Upgrade cost
25 · 25 · 25

Level 1

Mana: 10

Place up to 2 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. If the trapped hex is the creature’s final destination, the trap does not trigger. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

  • Target All creatures
  • Area Single target

Level 2

Mana: 5

Place up to 2 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. If the trapped hex is the creature’s final destination, the trap does not trigger. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Base mana cost: 10 > 5.

  • Target All creatures
  • Area Single target

Level 3

Mana: 5

Place up to 3 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. If the trapped hex is the creature’s final destination, the trap does not trigger. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Traps: 2 > 3.

  • Target All creatures
  • Area Single target

Level 4

Mana: 5

Place up to 4 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. If the trapped hex is the creature’s final destination, the trap does not trigger. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Traps: 3 > 4.

  • Target All creatures
  • Area Single target

How to learn it

Spells of the Arcane Magic school are unlocked by the Arcane Magic skill: without it a hero cannot buy them in the mage guild, and every further mastery step strengthens the whole school at once.

  1. Basic Arcane Magic — The hero can learn tier‑5 Arcane spells.
  2. Advanced Arcane Magic — The hero can learn tier‑5 Arcane spells. Arcane spells gain +1 level(s).
  3. Expert Arcane Magic — The hero can learn tier‑5 Arcane spells, and can learn Arcane spells unlocked in the Observatory, without visiting a Mage Guild. Arcane spells gain +1 level(s).

Sub-skills that strengthen the school: Arcane Time, All Life is Endless, Purest Thought, Arcane Teachings, Mana Flex, Scholar Synergy: Doreath

Every spell of the Arcane Magic school

Spell Tier Mana Type
Early Start 1 6 Battle spell
Energize 1 11 Battle spell
Guillotine 1 7 Battle spell
Optical Illusion 1 8 Battle spell
Blink 2 10 Battle spell
Carapace 2 14 Battle spell
Energy Explosion 2 8 Battle spell
Reinforcements 2 18 Adventure-map spell
Assemble! 3 12 Adventure-map spell
Impending Fate 3 13 Battle spell
Shackles 3 9 Battle spell
Temporal Spheres 3 9 Battle spell
Mirror Copy 4 24 Battle spell
Rewind Life 4 17 Battle spell
Spatial Snare (this page) 4 10 Battle spell
Black Hole 5 30 Battle spell
Doreath’s Tide 5 23 Battle spell
Reality Distortion 5 21 Battle spell
← All spells

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