paradrew101 streamer · GTA VI
Temporal Spheres
Arcane Magic Tier 3 Battle spell

Temporal Spheres

Cost to learn
6 gemstones · 6 crystals · 6 mercury
Upgrade cost
25 · 25 · 25

Level 1

Mana: 9

Place up to 2 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Pure Damage to the creature and adjacent ones before disappearing. The Damage equals [ 100% + 5% × hero’s Spell Power ]% of one unit’s maximum HP. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

  • Target All creatures
  • Area Single target

Level 2

Mana: 9

Place up to 2 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Pure Damage to the creature and adjacent ones before disappearing. The Damage equals [ 100% + 10% × hero’s Spell Power ]% of one unit’s maximum HP. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

HP as Damage: 100% > 200%.

  • Target All creatures
  • Area Single target

Level 3

Mana: 9

Place up to 3 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Pure Damage to the creature and adjacent ones before disappearing. The Damage equals [ 100% + 10% × hero’s Spell Power ]% of one unit’s maximum HP. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Traps: 2 > 3.

  • Target All creatures
  • Area Single target

Level 4

Mana: 9

Place up to 3 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Pure Damage to the creature and adjacent ones before disappearing. The Damage equals [ 100% + 15% × hero’s Spell Power ]% of one unit’s maximum HP. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

HP as Damage: 200% > 400%.

  • Target All creatures
  • Area Single target

How to learn it

Spells of the Arcane Magic school are unlocked by the Arcane Magic skill: without it a hero cannot buy them in the mage guild, and every further mastery step strengthens the whole school at once.

  1. Basic Arcane Magic — The hero can learn tier‑5 Arcane spells.
  2. Advanced Arcane Magic — The hero can learn tier‑5 Arcane spells. Arcane spells gain +1 level(s).
  3. Expert Arcane Magic — The hero can learn tier‑5 Arcane spells, and can learn Arcane spells unlocked in the Observatory, without visiting a Mage Guild. Arcane spells gain +1 level(s).

Sub-skills that strengthen the school: Arcane Time, All Life is Endless, Purest Thought, Arcane Teachings, Mana Flex, Scholar Synergy: Doreath

Every spell of the Arcane Magic school

Spell Tier Mana Type
Early Start 1 6 Battle spell
Energize 1 11 Battle spell
Guillotine 1 7 Battle spell
Optical Illusion 1 8 Battle spell
Blink 2 10 Battle spell
Carapace 2 14 Battle spell
Energy Explosion 2 8 Battle spell
Reinforcements 2 18 Adventure-map spell
Assemble! 3 12 Adventure-map spell
Impending Fate 3 13 Battle spell
Shackles 3 9 Battle spell
Temporal Spheres (this page) 3 9 Battle spell
Mirror Copy 4 24 Battle spell
Rewind Life 4 17 Battle spell
Spatial Snare 4 10 Battle spell
Black Hole 5 30 Battle spell
Doreath’s Tide 5 23 Battle spell
Reality Distortion 5 21 Battle spell
← All spells

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