Reality Distortion
- Cost to learn
- 10 gemstones · 10 crystals · 10 mercury
- Upgrade cost
- 25 · 25 · 25
Level 1
Mana: 21Selected target takes no Damage from any source. Instead, at the start of each round, it takes all Damage that it would have taken in the previous round as Pure Damage. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s).
- Target Friendly creature
- Area Single target
- Duration 1 round(s)
Level 2
Mana: 21Selected target takes no Damage from any source. Instead, at the start of each round it takes 80% of Damage that it would have taken last round as Pure Damage. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s).
Damage is reduced by 21%.
- Target Friendly creature
- Area Single target
- Duration 1 round(s)
Level 3
Mana: 21Selected target takes no Damage from any source. Instead, at the start of each round it takes 80% of Damage that it would have taken last round as Pure Damage. Duration: [ 3 + 1 per every 8 hero’s Spell Power ] round(s).
Base effect duration: 1 > 3.
- Target Friendly creature
- Area Single target
- Duration 3 round(s)
Level 4
Mana: 21Selected target takes no Damage from any source. Instead, at the start of each round it takes 60% of Damage that it would have taken last round as Pure Damage. Duration: [ 3 + 1 per every 8 hero’s Spell Power ] round(s).
Damage reduction 21% > 41%.
- Target Friendly creature
- Area Single target
- Duration 3 round(s)
How to learn it
Spells of the Arcane Magic school are unlocked by the Arcane Magic skill: without it a hero cannot buy them in the mage guild, and every further mastery step strengthens the whole school at once.
- Basic Arcane Magic — The hero can learn tier‑5 Arcane spells.
- Advanced Arcane Magic — The hero can learn tier‑5 Arcane spells. Arcane spells gain +1 level(s).
- Expert Arcane Magic — The hero can learn tier‑5 Arcane spells, and can learn Arcane spells unlocked in the Observatory, without visiting a Mage Guild. Arcane spells gain +1 level(s).
Sub-skills that strengthen the school: Arcane Time, All Life is Endless, Purest Thought, Arcane Teachings, Mana Flex, Scholar Synergy: Doreath
Every spell of the Arcane Magic school
| Spell | Tier | Mana | Type |
|---|---|---|---|
| Early Start | 1 | 6 | Battle spell |
| Energize | 1 | 11 | Battle spell |
| Guillotine | 1 | 7 | Battle spell |
| Optical Illusion | 1 | 8 | Battle spell |
| Blink | 2 | 10 | Battle spell |
| Carapace | 2 | 14 | Battle spell |
| Energy Explosion | 2 | 8 | Battle spell |
| Reinforcements | 2 | 18 | Adventure-map spell |
| Assemble! | 3 | 12 | Adventure-map spell |
| Impending Fate | 3 | 13 | Battle spell |
| Shackles | 3 | 9 | Battle spell |
| Temporal Spheres | 3 | 9 | Battle spell |
| Mirror Copy | 4 | 24 | Battle spell |
| Rewind Life | 4 | 17 | Battle spell |
| Spatial Snare | 4 | 10 | Battle spell |
| Black Hole | 5 | 30 | Battle spell |
| Doreath’s Tide | 5 | 23 | Battle spell |
| Reality Distortion (this page) | 5 | 21 | Battle spell |