Healing Water
- Cost to learn
- 2 gemstones · 2 crystals · 2 mercury
- Upgrade cost
- 25 · 25 · 25
Level 1
Mana: 5Target friendly creature restores [ 25 + 5 × hero’s Spell Power ] HP. Cannot revive fallen units.
- TargetFriendly creature
- AreaSingle target
Level 2
Mana: 5Target friendly creature restores [ 25 + 10 × hero’s Spell Power ] HP. Cannot revive fallen units.
HP per Spell Power: 5 > 10.
- TargetFriendly creature
- AreaSingle target
Level 3
Mana: 5Immediately and at the beginning of next round, restores [ 25 + 10 × hero’s Spell Power ] HP to target friendly creature. Cannot revive fallen units.
Triggers one more time at the beginning of the next round.
- TargetFriendly creature
- AreaSingle target
- Duration2 round(s)
Level 4
Mana: 5Immediately and at the beginning of next round, restores [ 25 + 10 × hero’s Spell Power ] HP to all friendly creatures. Cannot revive fallen units.
Affects all friendly creatures.
- TargetFriendly creature
- AreaSingle target
- Duration2 round(s)
Specialized version
Masterful Healing Water
Immediately and at the beginning of next round, restores [ 25 + 10 × hero’s Spell Power ] HP to all friendly creatures. Dispels all negative effects. Cannot revive fallen units.
- TargetFriendly creature
- AreaSingle target