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Healing Water
Daylight Magic Tier 1 Battle spell Recovery

Healing Water

Cost to learn
2 gemstones · 2 crystals · 2 mercury
Upgrade cost
25 · 25 · 25

Level 1

Mana: 5

Target friendly creature restores [ 25 + 5 × hero’s Spell Power ] HP. Cannot revive fallen units.

  • TargetFriendly creature
  • AreaSingle target

Level 2

Mana: 5

Target friendly creature restores [ 25 + 10 × hero’s Spell Power ] HP. Cannot revive fallen units.

HP per Spell Power: 5 > 10.

  • TargetFriendly creature
  • AreaSingle target

Level 3

Mana: 5

Immediately and at the beginning of next round, restores [ 25 + 10 × hero’s Spell Power ] HP to target friendly creature. Cannot revive fallen units.

Triggers one more time at the beginning of the next round.

  • TargetFriendly creature
  • AreaSingle target
  • Duration2 round(s)

Level 4

Mana: 5

Immediately and at the beginning of next round, restores [ 25 + 10 × hero’s Spell Power ] HP to all friendly creatures. Cannot revive fallen units.

Affects all friendly creatures.

  • TargetFriendly creature
  • AreaSingle target
  • Duration2 round(s)

Specialized version

Masterful Healing Water

Masterful Healing Water

Immediately and at the beginning of next round, restores [ 25 + 10 × hero’s Spell Power ] HP to all friendly creatures. Dispels all negative effects. Cannot revive fallen units.

  • TargetFriendly creature
  • AreaSingle target
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